UC Santa Cruz’s HCI research group includes faculty with expertise that spans HCI and Wellbeing, Human Robot Interaction, Research through Design, Assistive Technology, Serious Games, Social Computing and Crowdsourcing, and Information Visualization. We bring technical and methodological depth to address pressing societal concerns and everyday wellbeing and thriving with our work.

Information about UCSC's new M.S. in Human Computer Interaction can be found HERE.

Faculty

 

aforbes

Angus Forbes

Director, Creative Coding Lab.

We are a team of interdisciplinary researchers and artists focused on applied research in interaction and visualization, and also on the exploration of experimental and creative works based on current techniques in human-computer interaction, data visualization, computer graphics, mixed reality, and machine learning.

 

isbister

Katherine Isbister

Director, Social and Emotional Technologies (SET) Lab.

Current research interests include emotion and games, embodied self-regulation through games and play, and social wearable-enabled games and play.

 

SriKurniawan

Sri Kurniawan

Director, Assistive Sociotechnical Solutions for Individuals with Special needs using Technology (ASSIST) Lab.

We look for creative ways that computing systems, their applications and their sensors can be used to maintain and improve the health and well-being of populations with special needs.

 

lee

David Lee

Director, Tech4Good Lab.

We bridge perspectives from human-computer interaction (HCI) and economics and computation (EconCS) to envision how social computing systems can better support flourishing, specifically in the context of education, work, community engagement, and governance.

 

melcer

Edward Melcer

Director, Alternative Learning Technologies and Games (ALT Games) Lab.

We explore the usage of novel interfaces and physical gameplay mechanics to enhance learning outcomes in educational games. Current research interests include design and applications of alternative game controllers, tangibles and embodiment for learning, augmented reality games, and bibliometric analysis of industry and academic communities.

 

takayama

Leila Takayama

Director, Human-Robot Interaction Lab.

We study how people interact with robotic technologies, including teleoperated systems, autonomous robots, and the messy spaces in between. We strive to make robotic systems better at supporting, complementing, and coordinating with people.

 

swhittak

Steve Whittaker

Director, Human-Computer Interaction Lab.

We are interested in technologies that improve well-being and support community, to improve focus, reduce stress, abandon bad habits and regulate mood.

 

Representative Papers

TempoCave: Visualizing Dynamic Connectome Datasets to Support Cognitive Behavioral Therapy
Ran Xu, Manu Mathew Thomas, Alex Leow, Olusola Ajilore, Angus G. Forbes
IEEE Visualization 2019

Progressive disclosure: empirically motivated approaches to designing effective transparency
A Springer, S Whittaker
Conference on Intelligent User Interfaces (IUI 2019)

Causeway: Scaling Situated Learning via Micro-Role Hierarchies
David T. Lee, Emily S. Hamedian, Greg Wolff, Amy Liu
Conference on Human Factors in Computing Systems (CHI 2019). Best Paper Honorable Mention.
 Teaser

Bots & (Main)Frames: Exploring the Impact of Tangible Blocks and Collaborative Play in an Educational Programming Game
Edward Melcer, Katherine Isbister
Conference on Human Factors in Computing Systems (CHI 2018). Best Paper Honorable Mention.
 Video

Help Me Please: Robot Politeness Strategies for Soliciting Help From Humans
Vasant Srinivasan, Leila Takayama
Conference on Human Factors in Computing Systems (CHI 2016).

Virtual Reality Video Game Paired with Physical Monocular Blurring as Accessible Therapy for Amblyopia
Ocean Hurd, Sri Kurniawan, Mircea Teodorescu
IEEE Conference on Virtual Reality and 3D User Interfaces (VR 2019).

Shaping Pro-Social Interaction in VR: An Emerging Design Framework
Joshua McVeigh-Schultz, Anya Kolesnichenko, Katherine Isbister
Conference on Human Factors in Computing Systems (CHI 2019).

On Being Told How We Feel: How Algorithmic Sensor Feedback Influences Emotion Perception
Victoria Hollis, Alon Pekurovsky, Eunika Wu, and Steve Whittaker
Interactive, Mobile, Wearable and Ubiquitous Technologies (2018)

IGM-Vis: Analyzing Intergalactic and Circumgalactic Medium Absorption Using Quasar Sightlines in a Cosmic Web Context
Joseph N. Burchett, David Abramov, Jasmine Otto, Cassia Artanegara, J. Xavier Prochaska, Angus G. Forbes
IEEE EuroVis 2019

Designing 'True Colors': A Social Wearable That Affords Vulnerability
Ella Dagan, Elena Márquez Segura, Ferran Altarriba Bertran, Miguel Flores, Katherine Isbister
Conference on Human Factors in Computing Systems (CHI 2019).

Project Butterfly: Synergizing Immersive Virtual Reality with Actuated Soft Exosuit for Upper-Extremity Rehabilitation
Aviv Elor, Steven Lessard, Mircea Teodorescu, Sri Kurniawan
IEEE Conference on Virtual Reality and 3D User Interfaces (VR 2019).

Assisted Driving of a Mobile Remote Presence System: System Design and Controlled User Evaluation
Leila Takayama, Eitan Marder-Eppstein, Helen Harris, Jenay M. Beer
Conference on Robotics and Automation (ICRA 2011).